Sunday 13 April 2008

In which I apologise for being a closet powergamer

I was statting up Star Wars characters today, as one does, and my train of thought actually caused me to stop dead. There I was putting together some kind of Zabrak fringer (I had the model, okay? It seemed appropriate) and I envisioned him as a sort of Scout/Scoundrel mix. So anyway, halfway through I realised that I was actually statting the character out for optimum efficiency. You know, I'll take this feat because it stacks with this talent allowing me to leap out of cover, shoot, and dive back it, all while never exposing myself to counter-fire. Isn't building a character like that, you know, being a munchkin?

Well not wanting to be thought a munchkin, I desperately tried to justify it. Perhaps min-maxing was ok, as long as you roleplayed properly. But wait, I hadn't even thought of a personality for this guy yet. Perhaps as long as I made sure the mins were there as well as the maxes. But wait again, that's what a min-max is. In the end the only justification I could come up with was that perhaps as long as I didn't annoy the others it would be fine. But that's a pretty lame justification. So in the end I did what anyone would do. Seek out the biggest powergamer I know for advice.

So he gave me some interesting things to think about. Principally that there is a difference between powergaming and being a munchkin, and I had to work out what that line was. So I admit it world, I am a powergamer. I love being effective in combat. I love stacking feats to create an unstoppable badass capable of offing stormtroopers and dark jedi in a single shot. I like being impossible to hit. Because you know what? Being a non-combatent sucks in a game designed around combat.

Powergamers of the world unite! You have nothing to lose but your dex bonus!

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