Showing posts with label Final Fantasy. Show all posts
Showing posts with label Final Fantasy. Show all posts

Tuesday, 22 May 2007

Glory of Glories!

So I recently got my mitts on a Nintendo DS. This is news in and of itself, but crucially it has allowed me, for the first time ever, to play Final Fantasy III. Now, the game isn't exactly as it originally was on the NES. It's had a facelift, and the graphics are more-or-less equivalent to the graphics of FFIX. The story is a fairly conventional early Final Fantasy story. Warriors of Light have to bring balance back to the world by collecting power from crystals, each of which represents an element.

The job system is fairly flexible, although it is a little annoying that if you switch jobs, your character has a breaking-in period where he/she is less powerful. Now, this makes sense as something to stop gratuitous job switching in dungeons, but you would think that resting should stop it happening!

Anyway, more on that when I finish the game.

Monday, 21 May 2007

Ten things I hate about you!

The 'you' so prominently referenced in the title is of course, my arch-nemesis, video games. Now before I go any further, let me clarify. I love video games. I rarely find a video game I don't like. However, they are also the most annoying thing on the face of the planet. So here, mostly to clear my own thoughts on the matter, are the top ten things that annoy me in video games.

1o. Loading screens with no progress bar: Loading screens themselves are pretty bad, but those without a progress bar, or counter, or percentage, are the worst of the crop. This is my thought pattern when I see one: 'Oh, loading eh? If you insist. But wait! How long are you gonna be loading for? I've seen fricking long load times before! Can I go make a sandwich, or if I do will I come back to find it loaded, my character dead, and 'Game Over prominently displayed?' Seriously, if you must have loading screens, at least put a progress bar.

9. Repetetive Music: This one should be a no brainer. Music should be varied and interesting, or the player (namely, me) will get bored and restless, and project that onto the game itself. Final Fantasy has always been really good at this. Nobuo Uematsu is a fantastic composer though, and most game companies can't be bothered to get someone even approaching his calibre.

8. Requiring you do repeat the same pointless task until you finally succeed at it: There are some very bad offenders at this, but one of the worst has to be Super Mario. Remember that video I posted a while back? That ain't so far from the truth. The only difference was that that video was funny.

7. Game Over: The very idea of game over sickens me. It's like the game telling you that you aren't good enough because you can't complete it with a certain number of lives. I hate the 'game over' screen more than just about anything else apart from the rest of the items on this list.

6. Lack of progress: In most games, after a game over, you just have to re-load and try again, knowing that you are no closer to your goal, indeed you are further away because you have to fight your way back to the scene of the game over. How should this be done? Well, look at the much underrated Pokemon games. If you lost a battle, your character may lose a bit of money, but all progress that you made is kept, and any experience your pokemon gained, including that gained in the battle that you lost, remains. All you have to do is walk back to where you lost and challenge the person who beat you again. No trainers on the way will challenge you, as you have already beaten them. That's a good system, where game over doesn't exist, and losing is a setback, but not an annoyance.

5. Random Battles occuring too frequently: 'Ah, a random battle? Piece of cake. There I've won. Doobie, doobie, doob- what the crap, another one? I hadn't walked three steps!' Random battles I understand, mostly because games did not used to have the capability of rendering those monsters in real time. I don't mind random battles at all. If they are set to occur every two paces? Fuck that.

4. Jumping puzzles in games patently not designed for them: By 'games patently not designed for them', I obviously mean first-person games. In games designed to switch between first and third person, like the Jedi Knight series, they are acceptable, as you can switch to a view much more amenable to the idea of jumping puzzles. In first person games, get rid of them, they suck.

3. Irritating music at game over screens: Super Mario is guilty of this to the greatest extent I know. I have already pointed out that the game over screen shouldn't be there, but if it is, don't put annoying music there. Especially if that music seems to screem 'hahahahaha you suck' at the player. Seriously, at that point, the player is probably annoyed and frustrated, so putting bad music is like kicking them in the crotch when they're down.

2. Unskippable cutscenes: Cutscenes are good the first time around. They build story and character, they get the player from one place to another, and they often look damn cool (Final Fantasy VIII's 'Dollet Landing' scene is one of the most brain-defying great video game moments of all time.) They aren't so nice the second time around. Or the third. Seriously, make it so that your cutscenes can be skipped. Players don't want to watch them over and over just because they keep failing.

1. A lack of save points: Does this one really need explaining? Seriously, put adequate save points in the game. I don't want to fight through a dungeon, lose to the boss, and then have to fight my way through it again. The golden rule of video games has to be 'always put a save point before the boss.'

Let me reiterate. I love video games, but they can be hella annoying.

Wednesday, 18 April 2007

Review-Final Fantasy XII

It's a month to the day since I last posted, mostly because I have been at home, where the internet is....sporadic at best. However, a few other things have been in the way of posting.

1. I have read pretty much every manga volume I own over again.
2. I have watched the entirety of Buffy the Vampire Slayer. Yeah, all seven seasons. And yeah, I don't have a life, get over it.
3. I have been practicing my kendo a lot. My strikes are so much better now than they were a month ago.
4. I have done a lot of reading for university.

However, the thing that has taken up by far the biggest time, Final Fantasy XII, is what I want to talk about today. My initial suspicion was that I would call it a great game, but not as good as VII, and I think that's pretty much true.

First things first, the plot: Constant tension between the Archadian and Rozarrian Empires has led to annexation of many of the smaller kingdoms between them, including the Kingdom of Dalmasca, from where our hero, Vaan, hails. Two years before the start of the story, Dalmasca was invaded by Archades and put under military rule. The king was assassinated by the top general, Basch, and the princess Ashelia committed suicide. Thinking to get back at his oppressors, Vaan breaks into the palace on the night of a celebration welcoming the new consul from Archades in order to steal things. Here he meets not only the sky pirate Balthier and his companian, the Viera Fran, but also a member of the Dalmascan resistance calling herself Abelia.
This leads to a grand, epic quest, which I won't describe for fear of spoling the game for you.

The plot is, in my opinion, the weakest element of the game. It's fairly linear, and has few of the twists and turns that characterise other incarnations of the series. The bad guy is clear from the start, yet rarely shows up once the game has really got started. What this often leads to is the player having no clear sense of what they are doing or why they are doing it. It doesn't help that the characters, while fairly well fleshed out, have none of the style or memorability of characters from FFX or any of the others. The setting is also not as memorable as it could be. Spira from FFX was a vast, well-designed world with original and imaginative customs, religions, sports, groups. The world of FFXII, by contrast, seems shallow and underdeveloped. This is something that could easily have been rectified by making the game a couple of hours longer in order to showcase such things.

That's the extent of the bad, however, and even those problems really aren't as big as I have made the, seem. The thing that everyone knows about, the new battle system, really shines through as a positive. In my opinion, the best FF battle system so far is FFX's conditional turn-based one, but this one comes a very close second. They have stealthily hidden a turn-based battle system behind active-time feeling with a clever use of wait bars. This means that you watch the battle unfold in real time, while still being able to have turn-based control. The potential downside of this is that the player might feel overwhelmed by the whole thing, but that is mitigated by the clever gambit system, which allows you to set up what a character automatically does in any situation. For example, I could use gambits to make my white mage character cast Esuna on anyone with a status-ailment, then cast Curaga on any critically wounded party members, then cast cure on any party membe on less that 60% health, then cast protect on all characters, and then finally attack the monster with the lowest HP. All of this will be carried out automatically, and with a few second of adjusting, I can change the order in which they are done or remove some of them altogether. If you have an order for a character, outside of this system, they will always perform it first, so you never come into conflict with your characters.

The License board system is nothing special, it's basically the Sphere Grid from FFX but with a lot more freedom of movement, so you can make your characters what you want them to be. Wheras in FFX you characters all had defined roles (Yuna= White Mage, Lulu= Black Mage, Auron= Heavy hitter etc), in FFXII you can basically choose which character fulfills which role.

One thing that I think deserves a lot of praise is the Quickenings, which basically replace limit breaks. Each character can have three Quickenings which are hidden on the License Board. Each time they gain a quickening they get a Mist Charge. Different quickenings use different amounts of these charges (the 1st one a character gets costs one charge, the second costs two, the third costs three). When a character launches a quickening, other characters can follow up with their own quickenings, and you will sometimes get the option you gain mist charges anew, thus continuing the chain. Get a sufficiently long chain and it will result in a concurrence (a finishing attack which does massive damage to all enemies in range.) The better your mist chain (ie, the longer it is and the more high-level quickenings used), the better the concurrence you will get. However, your mist charges are linked to your mana, so the more you use, the less mana you will end up with.

Altogether, Final Fantasy XII is a great game, but sometimes marred by the desire to go for style over substance. The mechanics and graphics are great, but the story suffers as a result. Since Squaresoft merged with Enix to become Square-Enix, this has happened a lot (where do you think X-2 came from?), and it needs to be rectified. None of this stops XII from being a praise-worthy game, but it does have a slight could-do-better feel to it.

Score: 9/10, well worth it.

Friday, 16 March 2007

Memories of Final Fantasy

It's about a week until I get to play FFXII, and currently I'm salivating at the prospect. I have avoided all internet spoilers so that I will have no idea what is going to happen. What it is making me do, though, is reminisce about my experiences playing Final Fantasy.

Like a great deal of people, VII was my first exposure to the series. When I was about nine I was at a friend's house and he had just got a copy of it (it's hard to believe that it came out 10 years ago now.). Anyway, we did it co-op in a sense. We would work out all the puzzles together, and if there was a fight that one of us had trouble with, the other would take over. I remember that in one night we got as far as fighting Dyne (about midway through the first disk), which ain't a shabby achievement all things considered. However at that point, while I enjoyed playing it, it didn't wow me greatly. Partly that was because I was young and stupid(er), but mostly because at any given point I had only a limited idea what was going on. Try explaining the complicated and multi-faceted plot of that game to the typical nine-year-old and you'll know what I mean.

Anyway, after that it wasn't until I was 14 that I got really into the series. Another friend had the really rare PC edition of it, which I borrowed. I was hooked almost straight away. I think i still have his copy of it :S

After that I sought out the next one, FFVIII. I didn't enjoy it as much, but it was a sound game with some jaw-droppingly cool scenes in it (the Landing, anyone?).

Then I made the PS2 jump, gettting hold of FFX. I loved it. I have probably racked up more hours on that game than any other. Squaresoft have always been good at making immersive new worlds for you to play around in, but Spira was in a league of its own. The actual game wasn't as good as VII, but the graphics, the sound, the story and the characters really endeared the game to me.

After that I had that niggling moment that I think every FF fan gets if they play it for long enough, where you realised that the first game in the series you played was called VII for a reason. I managed to rent out the playstation double edition which contained I and II. I enjoyed I, principally because of the class-system they had. II, however, is my second favourite in the series so far. It was the first to introduce characters (the ones in I were faceless sword-carriers), had one of the best plots in the series, and I loved it's system of increasing your stats by using them. Use a spell lots? Its power goes up. Take a few knocks to the head? You gain HP. Smash something with an axe? Have a point of axe skill! It wasn't the first game to do such a thing, but I'm willing to guess that it was the first to do it so well. Well, I have since played all of them except III, which I don't think ever even got translated.

So yeah, Final Fantasy fan here. Just don't mention X-2 and we'll be fine, mmmkay?

Thursday, 15 March 2007

Final Fantasy XII

Amazon just said that my copy has been dispatched, meaning it will arrive home a couple of days before I do. Man, I can't wait to play that game. Don't expect too many posts for a few days after that, and then one really long one about how the game is absolutely incredible but not as good as VII. What? I'm a VII fanboy, at least I admit it! That game is GOD.