Wednesday, 7 March 2007

Creating Characters

I don't know about you, my dear readers, but in my humble opinion the best part of playing any sort of tabletop roleplay is the creation of characters. So many stats to be decided, so many skills to purchase and abilities to consider. You start with the vaguest of concepts. For a recent Shadowrun character, for example, I started with solely with the idea of a an former motorbike-gang member. I imagined him/her doing really really cool things, like jumping on his bike off the roof of a high building, smashing through the window of an adjacent high building and laying into whatever was guarding the place with a shotgun in each hand. Of course, the characters you create never quite match up to those initial fantasies do they?

I'm sure every one of us can remember at least one time when they spent two hours looking through the Dungeons and Dragons PHB in an attempt to twink a character to do really cool things. Like you managed to create a Fighter who at level 20 could have an almighty seven attacks (plus Great Cleave, because naturally this fighter can kill ANYTHING in a single hit) a round. You envision him standing in a swarm of monsters smaking them down one after another. Of course, then the campaign starts and you get owned by a small badger in the first adventure. *Sigh* I love DnD.

I am not ashamed to say that I create about three characters a week. Understand that I will never use them at all, it's just nice to imagine how they will be used.

I think I'll treat you guys to a view of the Shadowrun character I was talking about earlier (yeah, I did create them in the end). However, that can wait until I find his character sheet!

Anyone else have any thoughts on the creation of characters? Am I the only one who takes extreme pleasure in making and never using them?

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